Stat Tiering System

Stats
There are 6 different stats; intelligence, strength, speed, durability, range, and reaction.

Intelligence
Intelligence is a word that is incredibly difficult to define, as it has been used to refer to many things, such as one's ability to process information, or their capacity for logic, self-awareness, creativity, reasoning, and/or problem solving, or their knowledge and memory. In its fullest definition, intelligence can be said to encompass all these things, which makes it incredibly difficult to quantify in versus debating terms, as many individuals may have plentiful ability in one area, such as knowledge, and also be lacking entirely in another, such as planning, emotional intelligence, or creativity.

As opposed to attempting to reliably quantify intelligence, pages should reflect that intelligence has many facets and, when describing the intelligence of characters, specifically detail their areas of strength while acknowledging any intellectual shortcomings they may have. Characters can be listed as having average knowledge overall while being geniuses in certain topics - Goku, for example, despite having little knowledge or skill in most other areas, is a martial artist of prodigal skill. This being said, the higher you go on this recommended scale, the less possible this becomes, as categories become broader and broader, with Supergenius itself implying overall brilliance surpassing that of human plausibility.

Intelligence Quotients
An Intelligence Quotient, or IQ is a scientific attempt to score the intelligence of individuals in real life through testing. It is a common occurrence in fiction for authors to give their characters IQ scores, often exceptionally high ones, and while some scientists believe IQ has validity in real life, it makes for a very poor measuring stick in fiction. An author can give a character as ridiculously high of an IQ as they want, whether it be over 200, 314, 5,000, or even 10^30, but without feats, these numbers are meaningless, only acting as confirmation that they are much smarter than normal humans.

Even if that was not the case, as different fictions give their characters different ratings, they are completely useless for comparing intelligence between them. It would be like trying to compare the power levels in Nanatsu no Taizai to those in Dragon Ball to determine their power in relation to each other, when both verses use power levels differently and have completely different scales of power. This is without getting into the fact that many scientists find IQ to be a poor judge of intelligence for the same reasons that intelligence is so hard to quantify in versus debating, among others.

Some verses, such as DC Comics, have their own internal intelligence ranking systems. It is the same situation with these as it is with IQ - without feats, these rankings mean little.

Suggested Rankings
There is no way to reliably quantify intelligence, and even these rankings are just suggestions and guidelines for pages. It is more important that a page discusses a character's intelligence and gives feats for their varying skills than have a solid ranking, though it may help with quickly summarizing their overall intellects and how they measure up to others.

Mindless: Those few beings that are literally mindless and have no capacity for intelligence at all.

Animalistic: Beings, such as animals, that only possess basic reasoning, awareness, and problem-solving skills. While various animals, such as chimpanzees, may possess higher capacities for such things, their intelligence would still remain animalistic.

Below Average: Characters of below average intellects and unremarkable skills.

Average: Characters of average intelligence. While they have more developed intelligence in certain subjects, in many cases, their overall intelligence remains average.

Above Average: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.

Gifted: Character that demonstrate high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields.

Genius: Individuals with an exceptional capacity for knowledge and intelligence, generally in one area of varying depth, often possessed by fictional scientists and strategists. This level of intelligence is the level of actual geniuses and famous intellectuals in the real world and, in lieu of better feats, should be the default intelligence category for fictional characters treated as if they have exceptional or superhuman intelligence.


 * Examples: L and Light Yagami (Death Note), Conan Edogawa (Detective Conan), Solid Snake (Metal Gear), Shikamaru Nara and Kakashi Hatake (Naruto), Colress (Pokémon), Sherlock Holmes (Sherlock Holmes), Kurama and Yū Kaitō (Yu Yu Hakusho)

Extraordinary Genius: Individuals whose knowledge spreads over many fields of science and who vastly surpass the intellects of the smartest humans on Earth. At this level, many are capable of creating futuristic technology, executing complex strategies even under high pressure, and potentially even accurately predicting the future through sheer mental calculations, or outperforming supercomputers. This is where super scientists of exceptional scientific knowledge begin to appear.


 * Examples: Kisuke Urahara and Sosuke Aizen (Bleach), Lelouch vi Britannia (Code Geass), Batman (DC Comics), Bulma, Doctor Gero, and Android 21 (Dragon Ball), Stewie Griffin (Family Guy), Spider-Man, Bruce Banner, and Iron Man (Marvel Comics), Dust of Osiris (Melty Blood), Accelerator (To Aru Majutsu No Index), Ozymandias (Watchmen)

Supergenius: The highest level of non-omniscient intellect, possessed by those individuals with unfathomably superhuman intelligence and usually extensive mastery of most, or all, branches of science. Characters of such a scale tend to be super scientists capable of creating impossibly advanced physics-defying and reality-warping fantasy technology even with just household items, and outsmarting even other extremely intelligent individuals. Supergeniuses can often easily process calculations beyond modern humanity's combined capabilities on their own, and quickly come up with extremely complex plans.

Take note that for a Supergenius rating to be given based on technological prowess, the character in question should be able to essentially warp reality as they wish on an at least cosmic scale with their inventions, or even use them to overpower tier 1 entities for higher cases. Simply defying the laws of physics with futuristic technology is very common for Extraordinary Geniuses as well.


 * Examples: Professor Paradox (Ben 10), Brainiac (DC Comics), Dexter (Dexter's Laboratory), The Doctor (Doctor Who), Doctor Doom, Mister Fantastic, Thanos, and the High Evolutionary (Marvel Comics), Doctor Doofenshmirtz (Phineas and Ferb), Washu Hakubi (Tenchi Muyo!), Lum (Urusei Yatsura), The Emperor of Mankind (Warhammer 40,000)

Nigh-Omniscient: Characters who have knowledge of nearly everything, with only minuscule gaps existing in their knowledge.


 * Examples: Doc Scratch (Homestuck), Eternity and other abstracts (Marvel Comics), Arceus (Pokémon), Q (Star Trek), Featherine Augustus Aurora (Umineko no Naku Koro ni)

Omniscient: Characters who know literally everything. Be aware that even if they may know everything in their own setting that this does not grant them knowledge of beings from outside of it.


 * Examples: Yog-Sothoth (Cthulhu Mythos), Downstreamers (The Manifold Trilogy)

Note
A character may have more than one intelligence rank if the statistic varies depending on the area. This means that they can reach exceptional levels in some respects, but be unimpressive in others.

Here are some examples:


 * "Below Average normally. Extraordinary Genius in scientific disciplines" may be appropriate for characters who behave in a silly matter, have klutzy mishaps even when trying to do simple tasks, or often make unrealistically dimwitted tactical decisions, but have displayed exceptional feats in fields of science and technology.
 * "Below Average normally. Genius in Martial Arts, combat & strategic thinking" may be appropriate for characters who behave in an immature, naive, uneducated, or unintelligent manner most of the time, but are absolute savants when it comes to hand-to-hand combat and associated strategic thinking.
 * "Genius normally. Nigh-Omniscient with X power" could be appropriate for characters who display standard levels of genius intellect normally, and can receive enormously greater amounts of knowledge from a separate power, such as Cosmic Awareness, but may not have access to this power on a regular basis.

Strength
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

Striking Strength levels
Low Hypoversal

Hypoversal

High Hypoversal

Below Average Human Class

Human Class

Athlete Class

Street Class

Wall Class

Small Building Class

Building Class

Large Building Class

City Block Class

Multi-City Block Class

Small Town Class

Town Class

Large Town Class

Small City Class

City Class

Mountain Class

Large Mountain Class

Island Class

Large Island Class

Small Country Class

Country Class

Large Country Class

Continent Class

Multi-Continent Class

Moon Class

Small Planet Class

Planet Class

Large Planet Class

Dwarf Star Class

Small Star Class

Star Class

Large Star Class

Solar System Class

Multi-Solar System Class

Galactic

Multi-Galactic

Universal

High Universal

Universal+

Low Multiversal

Multiversal

Multiversal+

Low Complex Multiversal

Complex Multiversal

High Complex Multiversal

Hyperversal

High Hyperversal

Low Outerversal

Outerversal

Outerversal+

High Outerversal

Boundless

Limitless in a 3D/4D system

Speed
Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed
The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed
The speed at which a character can fight.

Reaction Speed
Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

Travel Speed
The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed
The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

Conversion
You can use this calculator to convert from one speed unit to another.

Speed Levels
Infinite Speed (Able to travel anywhere instantly, or move an infinite distance within a finite amount of time. Teleportation does not count. For further information, see the "Further Explanations"-section below.)

Immeasurable (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see the "Further Explanations"-section below.)

Irrelevant (Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 1-A and above.)

Limitless (Beings beyond the concept of speed itself, transcend the concepts of movement, speed, and everything to do with or relating to speed.

Other
Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more detailed consideration.)

The Exact Border Between Tiers
The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:

1) Mach 10 is Hypersonic+, not Hypersonic.

2) Mach 100 is Massively Hypersonic, not High Hypersonic+.

Regarding Massively FTL+ Speed
Kindly note that MFTL+ is a very broad category which starts from 1000x Speed of Light up to infinity. As such, MFTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between MFTL and regular human level.

In conclusion, one MFTL+ character can speed blitz another MFTL+ character, and assuming otherwise without a logical reason is fallacious.

Details Regarding Omnipresence
While Omnipresence is, strictly speaking, not speed, it is listed as a speed statistic due to behaving in combat similarly to how normal speed would. For example, a being that is omnipresent within 3-D space would win every race against an opponent with normal speed, due to already being at the goal by the time the race starts. In addition, an attack from an omnipresent being is unavoidable with normal speed due to the attack being in every location in the universe at once.

It is commonly assumed that characters who are omnipresent across both space and time would be able to act and react much more quickly than regular characters, by virtue of their sheer size, but this is not always backed up by the source material. Though the nature of their existence makes fighting and harming them difficult for conventional fighters, requiring the use of abilities capable of affecting their entire being, as well as the ability to dodge their potentially omnipresent attacks, it is not necessarily impossible, as an omnipresent character's reaction time may still be limited.

This should all be analyzed on a case by case basis - omnipresent characters cannot be automatically assumed to have Infinite or Immeasurable speeds, and attacks coming from them do not necessarily cover the entire universe or multiverse. Some attacks can even be temporally but not spatially omnipresent, and these attacks do not necessarily move through space at Infinite or Immeasurable speeds. Despite the difficulty, it is possible for characters with certain abilities, such as Acausality, Cosmic Awareness, and Dimensional Travel, along with sufficient area of effect or hax, to keep up with omnipresent characters with measurable reaction and attack speeds.

Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).

A character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale, it is not a relevant advantage during a match-up against a character that can destroy universes.

Timeless Voids
Timeless Voids, i.e. areas within a setting that lack time or exist outside of the flow of time, cannot be used to grant Infinite speed. One might be tempted to apply Speed = Distance/Time and say that time equals 0 in this situation, thus moving through this type of void should result in Infinite speed. However, in a Timeless Void, time does not exist, making Time = Not Applicable.

So in short, Time = Nonexistent or Not Applicable and Distance/Time = Undefined and cannot be determined under these conditions.

About Time Manipulation and Speed
Time Stop does not grant a user infinite speed, nor does otherwise slowing down time increase somebody's speed rating. These abilities decrease the speed of others instead, while leaving the user's speed the same, and should as such be listed in the powers & abilities sections instead. The extent to which time is slowed down should also be stated, if possible.

Abilities that accelerate a user's time to make them faster can be mentioned as a rating in the Speed section of the relevant profile, as these abilities increase a user's speed relative to everyone else. However, they should be mentioned separate to their non-amplified speed. For example: Normal Human, FTL via time acceleration.

One should consider that a user of such an ability might not have time accelerated to the maximum extent at all times when scaling them to other characters.

On Infinite Speed, Immeasurable Speed and How They Compare
Being able to casually roam around freely across linear time qualifies for immeasurable speed. However, traveling to different time periods through movement is a common feat in fiction that often leads to inconsistencies and has been done via FTL travel or running laps around the earth faster than it rotates. This can lead to characters being assigned an additional, independent, speed rating for the ability. This should preferably be evaluated case by case.

The difference between infinite and immeasurable is that the former can go everywhere instantly, whereas the latter can go everywhere and everywhen faster than instantly.

For more information, Infinite speed characters are so fast, they move faster than time can flow at any period. They perceive every finite speed character as completely frozen and it takes 0 time to react to any finite speed object or travel finite speed distance. They can also perform and infinite number of actions or travel infinite distance within a finite amount of time. An infinite speed character's perception of time only flows when they allow it to flow.

Immeasurable speed characters are far beyond even those Infinite speed characters listed above. They perceive infinite speed characters as completely frozen, and they can travel forward and backward in time at will. They have the speed necessary to hop from the beginning of time, to the end of time, and anywhere in between as casually as a human being can roll their eyes left or right. This also means their reaction time is faster than instantaneous. They can dodge an attack that already has been struck, and they can strike someone even before they launched an attack. And they can do all of this via sheer speed.

Crossing between Universes and Higher Dimensions
Speed isn't defined by any number of spatial dimensions but simply distance over time. Meaning that it is possible for 1-dimensional characters to be faster than those who cover many dimensions. And the distance between two timelines is defined as the 5th dimension (Or a 4th spatial dimension) that separates two or more universes. Said distance is often unknown as it could be anywhere between much smaller than the Universal radius and infinite. But such details are only known to those who can travel through additional spatial dimensions. For that reason, crossing Universes is unquantifiable for speed unless details are specifically stated.

Also see here for more information.

On the Faster Than Eye Rating
For details about the Faster than the Eye rating see here.

Regarding Travel/Flight Feats and Reactions
If a character travels or flies very fast through a very empty terrain, in which it doesn't necessarily have to react to sudden obstacles, the speed in question is travel or flight speed, but not necessarily reaction speed. In order for it to also be reaction speed, and the speed in total hence applying to the character's combat speed, the character either must have demonstrated the ability to react to sudden obstacles while traveling at this speed, have a calculation made that supports the character having corresponding reaction speed/time or otherwise demonstrate having comparable reactions.

Simply being able to stop accurately at the target destination does typically not qualify, as it can be spotted from a large distance to make preparations to stop or the character could even slow down before reaching the destination, assuming we only know the average speed with which they moved.

The typical example of such cases of travel/flight speed that doesn't necessarily scale to reactions is space travel. As space is incredibly empty there are virtually no objects one has to navigate around between destinations. Just flying in a straight line from A to B would be safe. At the same time the typical destinations, such as stars and planets, are so large that they can easily be seen from millions of kilometers away. As a result a character would only need reactions equal to a miniscule fraction of their travel speed to perform a safe and precise landing on them.

Durability
Durability is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the Tiering System and Attack Potency pages.

Low Hypoverse level

Hypoverse level

High Hypoverse level

Below Average level

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

Outerverse level+

High Outerverse level

Boundless

Range
Range is a measurement that refers to how far that the attacks or abilities of a certain character, weapon, or otherwise, can efficiently reach on their/its own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm


 * Applies to small characters.

Standard Melee Range: 50 cm - 1 m


 * Applies to fighters using mostly their arms and legs as weapons.
 * This includes short melee weapons, such as daggers, knives, knuckledusters, etcetera.

Extended Melee Range: 1 - 3 m


 * Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.
 * It is measured, in the case of melee weaponry, by summing the arm's length to the weapon's length. In the case of an average adult, whose arm length is around 75 cm, the weapon must at least be 25 cm to qualify for Extended Melee Range.
 * Applies to weapons such as swords, flails, spears, axes, halberds and rifle bayonets.

Several meters: 3 - 10 m


 * Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.
 * It can also apply to extremely long melee weaponry, such as the Macedonian Sarissa or Sephiroth's Masamune. When wielded by an average adult, a weapon must be at least 225 cm long to qualify for this level of range. It should also be kept in mind that unless shown otherwise, a polearm is not held by its very end, and as such its full length should not be used for this range.

Tens of meters: 10 - 100 m


 * Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).
 * Most giant mecha are around 10 to 100 meters in height, thus their reach should be around there via melee.
 * The distance of how far you can accurately hit something via slingshot.

Hundreds of meters: 100 - 1,000 m


 * The distance that you can reach with a bow & arrow/crossbow.
 * The distance that you can perceive without a scope; average firing range for firearms.

Kilometers: 1 - 10 km


 * The distance/width of an average city, or the distance between cities.
 * Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).

Tens of kilometers: 10 - 100 km


 * The distance/width of a large city or the distance between cities.
 * Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of kilometers: 100 - 1,000 km

Thousands of kilometers: 1,000 - 20,037 km

Planetary: 20,037 - 1,391,400 km


 * Half the circumference of Earth starts at 20,037 km.
 * The distance from the Earth to the Moon is 384,400 km.

Stellar: 1,391,400 - 50,290,000 km


 * The diameter of the Sun is 1,391,400 km.
 * The circumference of the Sun is 4,371,212 km.

Interplanetary: 50,290,000 km - 4.22 LY


 * The distance from Mercury to Venus is 50,290,000 km.
 * The distance from Mercury to Neptune is 4,443,090,000 km.
 * Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.

Interstellar: 4.22 - 50,000 LY


 * The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.
 * 50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: 50,000 - 2,500,000 LY


 * The radius of our galaxy, the Milky Way in 50,000 LY.

Intergalactic: 2,500,000 - 46.6 billion LY


 * The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
 * Mostly describes the distance between different galaxies in our universes.

Universal: 46.6 billion LY and up


 * The radius of our observable universe is 46.6 billion LY.
 * From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Universal+: Attacks and abilities that are able to reach anywhere within a single 4-dimensional space-time continuum.

Interdimensional: Attacks and abilities that can reach beyond the conventional space-time of a single universe, such as into external pocket realities or parts of other universes, but that may not necessarily travel a universal distance.

Low Multiversal: Attacks and abilities that are able to reach anywhere within two to one thousand 4-dimensional space-time continuums at the same time.

Multiversal: Attacks and abilities that are able to reach anywhere within 1001 to any higher finite number of 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks and abilities that are able to reach anywhere within an infinite amount of 4-dimensional space-time continuums at the same time.

Low Complex Multiversal: Attacks and abilities that are able to reach throughout 5-dimensional to 6-dimensional space.

Complex Multiversal: Attacks and abilities that are able to reach throughout 7-dimensional to 9-dimensional space.

High Complex Multiversal: Attacks and abilities that are able to reach throughout 10-dimensional to 11-dimensional space.

Hyperversal: Attacks and abilities that are able to reach 12-dimensional space and above, as long as it is a finite number of dimensions.

High Hyperversal: Attacks and abilities that are able to reach an infinite number of dimensions of space and time (Hilbert space).

Low Outerversal: Characters who can reach through an uncountably infinite number of dimension, or alternatively into realms fully beyond High 1-B levels of existence when there is no further context to qualify them for higher tiers.

Outerversal: Characters capable of reaching unto realms completely inaccessible in relation to, and existentially beyond the scope of High 1-B and Low 1-A levels of existence entirely, as well as any further extensions or "layers" on this scale.

Outerversal+: Characters who can reach an infinite number of hierarchical steps above "baseline" Outerversal realms and structures.

High Outerversal: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.

Boundless

Reactions
In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate between various types of speed, including reaction speed.

Reaction speed is defined as a single movement in a defined timeframe, which a character has been shown capable of. A series of movements in similar timeframes makes this combat speed, so this term should only be applied for a single, quick movement. Examples include ducking backwards to dodge bullets and diving away to dodge extremely fast vehicles.

When measured in terms of a single movement of often undefined, small distance, humans have displayed between 300 millisecond (below average human) to 100 millisecond (peak human) reactions. Autonomous body reactions for humans can also reach as high as 40 milliseconds, but this is oftentimes inapplicable to reaction speed and shouldn't be used.

Rules Regarding Reaction Speed and Scaling

 * 1) Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed.
 * 2) If only a timeframe is known (for example, characters who do not need to move to attack or defend), then it is still possible to list that timeframe in parenthesis in the speed section of the character profile. It may also be listed in the skills section of the profile or as a feat.
 * 3) If character A can blitz character B, A's movement speed may be scaled to B's reaction speed.
 * 4) If character A is considered an equal in combat to character B, then reaction speed may be scaled if there is no discrepancies or showings that suggest the opposite.
 * 5) All other scalings of reaction speed are circumstancial and must be discussed with the staff.